![]() On that note renaming the file and injecting through D3D9, D3D11 or DXGI. ![]() Injectors would be for GTA V I think it's chiefly ENB so moving that and testing with just ReShade would confirm if it's a conflict or not and then if there is then it might be possible to use ENB to proxy load ReShade instead of trying to load D3D11.dll and DXGI.dll directly or similar. Is there any other injectors used? Other third party programs?
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